csharp-flutter/template.ios.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PublishTrimmed>true</PublishTrimmed>
<PublishAot>true</PublishAot>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
<EnablePreviewFeatures>true</EnablePreviewFeatures>
<StripSymbols>true</StripSymbols>
<!-- TODO: Disabled for now to get faster build times -->
<Nullable>disable</Nullable>
<!-- Seems to not be required as long as we're providing the RuntimeIdentifier when calling dotnet publish/build -->
<!-- <RuntimeIdentifiers>osx-x64;osx-arm64;linux-x64;ios-arm64;iossimulator-arm64;iossimulator-x64</RuntimeIdentifiers> -->
<MixInSwift>true</MixInSwift>
</PropertyGroup>
<PropertyGroup>
<MacOSMinVersion>13.0</MacOSMinVersion>
<iOSMinVersion>16.0</iOSMinVersion>
</PropertyGroup>
<!-- Compiler Customization -->
<!-- Merge exported Symbols List -->
<Target Name="MergeExportedSymbolsList"
BeforeTargets="LinkNative"
Condition="$(MixInSwift) And ($(RuntimeIdentifier.Contains('osx')) Or $(RuntimeIdentifier.Contains('ios')))">
</Target>
<!-- Set min macOS version -->
<Choose>
<When Condition="$(RuntimeIdentifier.Contains('osx'))">
<ItemGroup>
<LinkerArg Include="-mmacosx-version-min=$(MacOSMinVersion)" />
</ItemGroup>
</When>
</Choose>
<!-- Culture stuff for iOS Support -->
<Choose>
<When Condition="$(RuntimeIdentifier.Contains('ios'))">
<!-- If globalization is not required, you can enable this instead of providing an icudt.dat file on iOS -->
<!-- <PropertyGroup>
<InvariantGlobalization>true</InvariantGlobalization>
</PropertyGroup> -->
<!-- When this is set, an icudt.dat must be placed in the resulting bundle -->
<ItemGroup>
<RuntimeHostConfigurationOption Include="ICU_DAT_FILE_PATH" Value="icudt.dat" />
</ItemGroup>
</When>
</Choose>
<Choose>
<When Condition="$(RuntimeIdentifier.Contains('ios'))">
<ItemGroup>
<!-- Link to Swift on iOS (it's automatic when targeting macOS) -->
<LinkerArg Include="-L/usr/lib/swift" />
</ItemGroup>
</When>
</Choose>
<!-- TODO: Temporary workarounds for iOS/iOS Simulator support -->
<Choose>
<When Condition="$(RuntimeIdentifier.Contains('ios'))">
<PropertyGroup>
<PublishAotUsingRuntimePack>true</PublishAotUsingRuntimePack>
<_IsAppleMobileLibraryMode>false</_IsAppleMobileLibraryMode>
</PropertyGroup>
</When>
</Choose>
<Choose>
<When Condition="$(RuntimeIdentifier.Contains('iossimulator'))">
<ItemGroup>
<!-- TODO: Temporary workaround for iOS Simulator support -->
<LinkerArg Include="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator17.0.sdk" />
<!-- Set min iOS version -->
<LinkerArg Include="-mios-simulator-version-min=$(iOSMinVersion)" />
</ItemGroup>
</When>
</Choose>
<!-- TODO: Temporary workarounds for iOS support -->
<Choose>
<When Condition="$(RuntimeIdentifier.Contains('ios-'))">
<ItemGroup>
<!-- TODO: Temporary workaround for iOS support -->
<LinkerArg Include="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS17.0.sdk" />
<!-- Set min iOS version -->
<LinkerArg Include="-mios-version-min=$(iOSMinVersion)" />
</ItemGroup>
</When>
</Choose>
<!-- Item Excludes -->
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);.gitignore;*.sln.DotSettings;</DefaultItemExcludes>
</PropertyGroup>
<!-- Target Assembly Reference -->
<ItemGroup>
<ProjectReference Include="..\INPUT_PROJECT_NAME\INPUT_PROJECT_NAME.csproj" />
<!-- ADD REFERENCES HERE (DO NOT DELETE THIS)-->
</ItemGroup>
<!-- Assembly References -->
<ItemGroup>
</ItemGroup>
</Project>