feat: add config and refactor script to generate apple libs
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parent
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commit
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@ -4,7 +4,7 @@
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<PackageTags>Dali</PackageTags>
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<Copyright>Copyright 2018 (c) INSA Rennes. All Right reserved.</Copyright>
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<Author>Éric Anquetil</Author>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<Version>1.1.167</Version>
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<AssemblyVersion>1.1.167</AssemblyVersion>
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@ -123,9 +123,9 @@ namespace DALI.ToolKit.IO
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public event EventHandler DeleteRequested;
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//ICommand extract;
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//public ICommand Extract
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//{
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// ICommand extract;
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// public ICommand Extract
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// {
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// get
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// {
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// if (extract == null)
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@ -146,6 +146,6 @@ namespace DALI.ToolKit.IO
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// });
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// return extract;
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// }
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//}
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// }
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}
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}
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@ -25,5 +25,4 @@ public class Math
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public float Add(float a, float b)
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{
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return a + b;
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}
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}
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}
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90
build.sh
90
build.sh
@ -86,45 +86,62 @@ generate_project() {
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run "beyondnetgen beyondnetgen.android.config.json"
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}
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# Function to build the Android libraries
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build_android() {
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generate_project
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# Generic function to build a project
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build_project() {
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local platform="$1"
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local config_file="$2"
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local template_csproj="$3"
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local output_dir="$4"
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local library_extension="$5"
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local abis=("${!6}")
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# Copy android_fake_clang.* to generated project
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cp android_fake_clang.* "$generated_project_dir/"
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cd "$script_dir"
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# Copy template config file
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cp "$config_file" "beyondnetgen.$platform.config.json"
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replace_project_names "beyondnetgen.$platform.config.json"
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# Generate project
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log "Generating $platform project"
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run "beyondnetgen beyondnetgen.$platform.config.json"
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# Copy template csproj
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cp template.csproj "$generated_project_dir/$generated_project_name.csproj"
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cp "$template_csproj" "$generated_project_dir/$generated_project_name.csproj"
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replace_project_names "$generated_project_dir/$generated_project_name.csproj"
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cd $generated_project_dir
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cd "$generated_project_dir"
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# For each .dll in external folder add it as a reference in the generated project
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search_dir="$script_dir/external"
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for entry in "$search_dir"/*; do
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dll_name=$(basename $entry)
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dll_name=$(basename "$entry")
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log "Adding reference to $dll_name"
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# Add reference to the generated project by editing the csproj file
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# Search for the line <!-- ADD REFERENCES HERE (DO NOT DELETE THIS)-->
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# and add a reference to the dll below it
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sed -i '' "/<!-- ADD REFERENCES HERE (DO NOT DELETE THIS)-->/a \\
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<Reference Include=\""$entry"\" />\\
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<Reference Include=\"$entry\" />\\
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" "$generated_project_dir/$generated_project_name.csproj"
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done
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declare -A abis
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abis["arm64"]="arm64-v8a"
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abis["x64"]="x86_64"
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if [ "$platform" == "android" ]; then
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cp $script_dir/android_fake_clang.* "$generated_project_dir/"
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fi
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# Build for each architecture
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for arch in "${!abis[@]}"; do
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log "Building Android library for $arch"
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for arch in "${abis[@]}"; do
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log "Building $platform library for $arch"
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run "dotnet publish -r linux-bionic-$arch -v normal -c Release -p:DisableUnsupportedError=true -p:PublishAotUsingRuntimePack=true -p:RemoveSections=true -p:AllowUnsafeBlocks=true $generated_project_name.csproj"
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run "dotnet publish -r $arch -v normal -c Release -p:DisableUnsupportedError=true -p:PublishAotUsingRuntimePack=true -p:RemoveSections=true -p:AllowUnsafeBlocks=true $generated_project_name.csproj"
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# Copy the generated library to the output directory
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mkdir -p $output_dir/${abis[$arch]}
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cp $generated_project_dir/bin/Release/$output_project_net_spec/linux-bionic-$arch/native/$generated_project_name.so $output_dir/${abis[$arch]}/lib$input_project_name.so
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mkdir -p "$output_dir/$arch"
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cp $generated_project_dir/bin/Release/$output_project_net_spec/$arch/native/$generated_project_name.$library_extension $output_dir/$arch/$input_project_name.$library_extension
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if [ "$platform" == "ios" ]; then
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cd $output_dir/$arch
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install_name_tool -id "$(pwd)/"$input_project_name.$library_extension"" $input_project_name.$library_extension
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cd -
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fi
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done
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# Copy the generated headers to the output directory
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@ -132,25 +149,26 @@ build_android() {
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cp "$generated_project_dir/Generated.h" "$output_dir/$input_project_name.h"
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}
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# Function to build the iOS libraries
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# Definition of specific parameters for each platform
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android_config_file="template.beyondnetgen.android.config.json"
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ios_config_file="template.beyondnetgen.ios.config.json"
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android_template_csproj="template.android.csproj"
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ios_template_csproj="template.ios.csproj"
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ios_library_extension="dylib"
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android_library_extension="so"
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# Definition of architectures for each platform
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android_abis=("linux-bionic-arm64" "linux-bionic-x64")
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ios_abis=( "osx-x64" "osx-arm64" "ios-arm64" "iossimulator-arm64" "iossimulator-x64")
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# Calling the generic function to build the Android project
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build_android() {
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build_project "android" "$android_config_file" "$android_template_csproj" "$output_dir" "$android_library_extension" android_abis[@]
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}
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# Calling the generic function to build the iOS project
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build_ios() {
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cd $script_dir
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# Copy template beyondnetgen.ios.config.json
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cp template.beyondnetgen.ios.config.json beyondnetgen.ios.config.json
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replace_project_names beyondnetgen.ios.config.json
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# Generate project
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log "Generating iOS project"
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run "beyondnetgen beyondnetgen.ios.config.json"
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# Copy $input_project_dir/bin/Release/net8.0/*.xcframework to output directory
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log "Copying iOS libraries to output directory"
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cp $input_project_dir/bin/Release/$output_project_net_spec/*.xcframework $output_dir
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# Copy the generated headers to the output directory
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log "Copying header to output directory"
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cp "$generated_project_dir/Generated.h" "$output_dir/$input_project_name.h"
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build_project "ios" "$ios_config_file" "$ios_template_csproj" "$output_dir" "$ios_library_extension" ios_abis[@]
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}
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generate_flutter() {
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@ -175,7 +193,7 @@ generate_flutter() {
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log "Copying generated files to flutter project"
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mkdir -p $flutter_project_name/android/app/src/main/jniLibs
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cp $generated_project_dir/Generated.h $flutter_project_name/Generated.h
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cp -r libs/* $flutter_project_name/android/app/src/main/jniLibs/
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cp -r libs/linux* $flutter_project_name/android/app/src/main/jniLibs/
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cp ffigen.yaml $flutter_project_name/ffigen.yaml
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cd $flutter_project_name
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@ -1,8 +1,5 @@
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{
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"AssemblyPath": "INPUT_PROJECT_NAME/bin/Release/INPUT_NET_SPEC/INPUT_PROJECT_NAME.dll",
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"CSharpUnmanagedOutputPath": "GENERATED_PROJECT_NAME/Generated.cs",
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"COutputPath": "GENERATED_PROJECT_NAME/Generated.h",
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"Build": {
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"Target": "apple-universal"
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}
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}
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"COutputPath": "GENERATED_PROJECT_NAME/Generated.h"
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}
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121
template.ios.csproj
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121
template.ios.csproj
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@ -0,0 +1,121 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PublishTrimmed>true</PublishTrimmed>
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<PublishAot>true</PublishAot>
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<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
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<EnablePreviewFeatures>true</EnablePreviewFeatures>
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<StripSymbols>true</StripSymbols>
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<!-- TODO: Disabled for now to get faster build times -->
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<Nullable>disable</Nullable>
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<!-- Seems to not be required as long as we're providing the RuntimeIdentifier when calling dotnet publish/build -->
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<!-- <RuntimeIdentifiers>osx-x64;osx-arm64;linux-x64;ios-arm64;iossimulator-arm64;iossimulator-x64</RuntimeIdentifiers> -->
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<MixInSwift>true</MixInSwift>
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</PropertyGroup>
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<PropertyGroup>
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<MacOSMinVersion>13.0</MacOSMinVersion>
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<iOSMinVersion>16.0</iOSMinVersion>
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</PropertyGroup>
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<!-- Compiler Customization -->
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<!-- Merge exported Symbols List -->
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<Target Name="MergeExportedSymbolsList"
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BeforeTargets="LinkNative"
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Condition="$(MixInSwift) And ($(RuntimeIdentifier.Contains('osx')) Or $(RuntimeIdentifier.Contains('ios')))">
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</Target>
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<!-- Set min macOS version -->
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<Choose>
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<When Condition="$(RuntimeIdentifier.Contains('osx'))">
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<ItemGroup>
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<LinkerArg Include="-mmacosx-version-min=$(MacOSMinVersion)" />
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</ItemGroup>
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</When>
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</Choose>
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<!-- Culture stuff for iOS Support -->
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<Choose>
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<When Condition="$(RuntimeIdentifier.Contains('ios'))">
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<!-- If globalization is not required, you can enable this instead of providing an icudt.dat file on iOS -->
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<!-- <PropertyGroup>
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<InvariantGlobalization>true</InvariantGlobalization>
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</PropertyGroup> -->
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<!-- When this is set, an icudt.dat must be placed in the resulting bundle -->
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<ItemGroup>
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<RuntimeHostConfigurationOption Include="ICU_DAT_FILE_PATH" Value="icudt.dat" />
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</ItemGroup>
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</When>
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</Choose>
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<Choose>
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<When Condition="$(RuntimeIdentifier.Contains('ios'))">
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<ItemGroup>
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<!-- Link to Swift on iOS (it's automatic when targeting macOS) -->
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<LinkerArg Include="-L/usr/lib/swift" />
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</ItemGroup>
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</When>
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</Choose>
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<!-- TODO: Temporary workarounds for iOS/iOS Simulator support -->
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<Choose>
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<When Condition="$(RuntimeIdentifier.Contains('ios'))">
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<PropertyGroup>
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<PublishAotUsingRuntimePack>true</PublishAotUsingRuntimePack>
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<_IsAppleMobileLibraryMode>false</_IsAppleMobileLibraryMode>
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</PropertyGroup>
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</When>
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</Choose>
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<Choose>
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<When Condition="$(RuntimeIdentifier.Contains('iossimulator'))">
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<ItemGroup>
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<!-- TODO: Temporary workaround for iOS Simulator support -->
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<LinkerArg Include="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator17.0.sdk" />
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<!-- Set min iOS version -->
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<LinkerArg Include="-mios-simulator-version-min=$(iOSMinVersion)" />
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</ItemGroup>
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</When>
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</Choose>
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<!-- TODO: Temporary workarounds for iOS support -->
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<Choose>
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<When Condition="$(RuntimeIdentifier.Contains('ios-'))">
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<ItemGroup>
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<!-- TODO: Temporary workaround for iOS support -->
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<LinkerArg Include="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS17.0.sdk" />
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<!-- Set min iOS version -->
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<LinkerArg Include="-mios-version-min=$(iOSMinVersion)" />
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</ItemGroup>
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</When>
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</Choose>
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<!-- Item Excludes -->
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<PropertyGroup>
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<DefaultItemExcludes>$(DefaultItemExcludes);.gitignore;*.sln.DotSettings;</DefaultItemExcludes>
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</PropertyGroup>
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<!-- Target Assembly Reference -->
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<ItemGroup>
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<ProjectReference Include="..\INPUT_PROJECT_NAME\INPUT_PROJECT_NAME.csproj" />
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<!-- ADD REFERENCES HERE (DO NOT DELETE THIS)-->
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</ItemGroup>
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<!-- Assembly References -->
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<ItemGroup>
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</ItemGroup>
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</Project>
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