ui_kit/refactor/buttons #158
@ -14,6 +14,7 @@
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// You should have received a copy of the GNU General Public License
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					// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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					// along with this program. If not, see <https://www.gnu.org/licenses/>.
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					/// Defines standard UI control states
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enum ControlState {
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					enum ControlState {
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  /// When the control is disabled and un-clickable
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					  /// When the control is disabled and un-clickable
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  disabled,
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					  disabled,
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@ -15,4 +15,5 @@
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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					// along with this program. If not, see <https://www.gnu.org/licenses/>.
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export './control_state.dart';
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					export './control_state.dart';
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					export './extra_state.dart';
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export './status_state.dart';
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					export './status_state.dart';
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@ -0,0 +1,35 @@
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					// Copyright (C) 2023 WYATT GROUP
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					// Please see the AUTHORS file for details.
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					//
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					// This program is free software: you can redistribute it and/or modify
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					// it under the terms of the GNU General Public License as published by
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					// the Free Software Foundation, either version 3 of the License, or
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					// any later version.
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					//
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					// This program is distributed in the hope that it will be useful,
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					// but WITHOUT ANY WARRANTY; without even the implied warranty of
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					// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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					// GNU General Public License for more details.
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					//
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					// You should have received a copy of the GNU General Public License
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					// along with this program. If not, see <https://www.gnu.org/licenses/>.
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					import 'package:wyatt_ui_components/wyatt_wyatt_ui_components.dart';
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					/// Defines extra UI control states that can
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					/// be combined with [ControlState]
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					enum ExtraState {
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					  /// When the control is selected
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					  selected,
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					  /// When the control is invalid
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					  invalid,
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					  /// When the control is freezed
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					  /// Useful to prevent user from changing the control state
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					  freezed;
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					  bool isSelected() => this == ExtraState.selected;
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					  bool isInvalid() => this == ExtraState.invalid;
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					  bool isFreezed() => this == ExtraState.freezed;
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					}
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