feat(ui_components): add extra state
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@ -14,6 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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/// Defines standard UI control states
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enum ControlState {
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/// When the control is disabled and un-clickable
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disabled,
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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export './control_state.dart';
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export './extra_state.dart';
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export './status_state.dart';
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@ -0,0 +1,35 @@
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// Copyright (C) 2023 WYATT GROUP
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// Please see the AUTHORS file for details.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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import 'package:wyatt_ui_components/wyatt_wyatt_ui_components.dart';
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/// Defines extra UI control states that can
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/// be combined with [ControlState]
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enum ExtraState {
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/// When the control is selected
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selected,
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/// When the control is invalid
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invalid,
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/// When the control is freezed
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/// Useful to prevent user from changing the control state
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freezed;
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bool isSelected() => this == ExtraState.selected;
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bool isInvalid() => this == ExtraState.invalid;
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bool isFreezed() => this == ExtraState.freezed;
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}
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