/// Display Name, localized files. Automatically generated with `task gen:intl`. import 'dart:async'; import 'package:flutter/widgets.dart'; import 'package:flutter_localizations/flutter_localizations.dart'; import 'package:intl/intl.dart' as intl; import 'app_localizations_fr.dart' deferred as app_localizations_fr; /// Callers can lookup localized strings with an instance of AppLocalizations /// returned by `AppLocalizations.of(context)`. /// /// Applications need to include `AppLocalizations.delegate()` in their app's /// `localizationDelegates` list, and the locales they support in the app's /// `supportedLocales` list. For example: /// /// ```dart /// import 'gen/app_localizations.dart'; /// /// return MaterialApp( /// localizationsDelegates: AppLocalizations.localizationsDelegates, /// supportedLocales: AppLocalizations.supportedLocales, /// home: MyApplicationHome(), /// ); /// ``` /// /// ## Update pubspec.yaml /// /// Please make sure to update your pubspec.yaml to include the following /// packages: /// /// ```yaml /// dependencies: /// # Internationalization support. /// flutter_localizations: /// sdk: flutter /// intl: any # Use the pinned version from flutter_localizations /// /// # Rest of dependencies /// ``` /// /// ## iOS Applications /// /// iOS applications define key application metadata, including supported /// locales, in an Info.plist file that is built into the application bundle. /// To configure the locales supported by your app, you’ll need to edit this /// file. /// /// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. /// Then, in the Project Navigator, open the Info.plist file under the Runner /// project’s Runner folder. /// /// Next, select the Information Property List item, select Add Item from the /// Editor menu, then select Localizations from the pop-up menu. /// /// Select and expand the newly-created Localizations item then, for each /// locale your application supports, add a new item and select the locale /// you wish to add from the pop-up menu in the Value field. This list should /// be consistent with the languages listed in the AppLocalizations.supportedLocales /// property. abstract class AppLocalizations { AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString()); final String localeName; static AppLocalizations of(BuildContext context) { return Localizations.of(context, AppLocalizations)!; } static const LocalizationsDelegate delegate = _AppLocalizationsDelegate(); /// A list of this localizations delegate along with the default localizations /// delegates. /// /// Returns a list of localizations delegates containing this delegate along with /// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, /// and GlobalWidgetsLocalizations.delegate. /// /// Additional delegates can be added by appending to this list in /// MaterialApp. This list does not have to be used at all if a custom list /// of delegates is preferred or required. static const List> localizationsDelegates = >[ delegate, GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, GlobalWidgetsLocalizations.delegate, ]; /// A list of this localizations delegate's supported locales. static const List supportedLocales = [ Locale('fr') ]; /// Texte affiché dans l'AppBar de la page Compteur /// /// In fr, this message translates to: /// **'Compteur'** String get counterAppBarTitle; /// Message affiché sur la page compteur /// /// In fr, this message translates to: /// **'Vous avez appuyé {count} fois sur le bouton !'** String youHavePushed(int count); /// Texte affiché dans le bouton ammenant vers la page Compteur /// /// In fr, this message translates to: /// **'Aller au Compteur'** String get goToCounter; } class _AppLocalizationsDelegate extends LocalizationsDelegate { const _AppLocalizationsDelegate(); @override Future load(Locale locale) { return lookupAppLocalizations(locale); } @override bool isSupported(Locale locale) => ['fr'].contains(locale.languageCode); @override bool shouldReload(_AppLocalizationsDelegate old) => false; } Future lookupAppLocalizations(Locale locale) { // Lookup logic when only language code is specified. switch (locale.languageCode) { case 'fr': return app_localizations_fr.loadLibrary().then((dynamic _) => app_localizations_fr.AppLocalizationsFr()); } throw FlutterError( 'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely ' 'an issue with the localizations generation tool. Please file an issue ' 'on GitHub with a reproducible sample app and the gen-l10n configuration ' 'that was used.' ); }