add exemple app for wyatt feature brick

This commit is contained in:
Malo Léon 2022-08-09 18:22:03 +01:00
parent be22a3d6fa
commit 5734b09510
39 changed files with 836 additions and 18 deletions

47
apps/wyatt_feature_brick/.gitignore vendored Normal file
View File

@ -0,0 +1,47 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Web related
lib/generated_plugin_registrant.dart
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

View File

@ -0,0 +1,30 @@
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled.
version:
revision: f1875d570e39de09040c8f79aa13cc56baab8db1
channel: stable
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
- platform: android
create_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
base_revision: f1875d570e39de09040c8f79aa13cc56baab8db1
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

View File

@ -0,0 +1,16 @@
# wyatt_feature_brick
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

View File

@ -0,0 +1 @@
include: package:wyatt_analysis/analysis_options.flutter.experimental.yaml

View File

@ -0,0 +1,13 @@
gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks

View File

@ -0,0 +1,71 @@
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.wyatt_feature_brick"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}

View File

@ -0,0 +1,8 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.wyatt_feature_brick">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

View File

@ -0,0 +1,34 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.wyatt_feature_brick">
<application
android:label="wyatt_feature_brick"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

View File

@ -0,0 +1,6 @@
package com.example.wyatt_feature_brick
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

Binary file not shown.

After

Width:  |  Height:  |  Size: 544 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 442 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 721 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

View File

@ -0,0 +1,8 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.wyatt_feature_brick">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

View File

@ -0,0 +1,31 @@
buildscript {
ext.kotlin_version = '1.6.10'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.1.2'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}

View File

@ -0,0 +1,3 @@
org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true
android.enableJetifier=true

View File

@ -0,0 +1,6 @@
#Fri Jun 23 08:50:38 CEST 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-all.zip

View File

@ -0,0 +1,11 @@
include ':app'
def localPropertiesFile = new File(rootProject.projectDir, "local.properties")
def properties = new Properties()
assert localPropertiesFile.exists()
localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle"

View File

@ -0,0 +1,20 @@
brick_name: wyatt_feature_brick
path_to_brickify: lib/feature_name
variables:
feature_name:
variable_name: feature_brick
type: string
syntax:
camel_case: featureName
constant_case: FEATURE_NAME
dot_case: feature.name
header_case: Feature-Name
lower_case: feature name
pascal_case: FeatureName
param_case: feature-name
sentence_case: Feature name
snake_case: feature_name
title_case: Feature Name
upper_case: FEATURE NAME

View File

@ -0,0 +1,22 @@
// isBloc
import 'dart:async';
import 'package:equatable/equatable.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
part 'feature_name_event.dart';
part 'feature_name_state.dart';
class FeatureNameBloc extends Bloc<FeatureNameEvent, FeatureNameState> {
FeatureNameBloc() : super(const FeatureNameInitial()) {
on<CustomFeatureNameEvent>(_onCustomFeatureNameEvent);
}
FutureOr<void> _onCustomFeatureNameEvent(
CustomFeatureNameEvent event,
Emitter<FeatureNameState> emit,
) {
// TODO(wyattstudio): Add Logic
}
}

View File

@ -0,0 +1,18 @@
// isBloc
part of 'feature_name_bloc.dart';
abstract class FeatureNameEvent extends Equatable {
const FeatureNameEvent();
}
/// {@template custom_feature_name_event}
/// Event added when some custom logic happens
/// {@endtemplate}
class CustomFeatureNameEvent extends FeatureNameEvent {
/// {@macro custom_feature_name_event}
const CustomFeatureNameEvent();
@override
List<Object?> get props => [];
}

View File

@ -0,0 +1,22 @@
// isBloc
part of 'feature_name_bloc.dart';
/// {@template feature_name_state}
/// FeatureNameState description
/// {@endtemplate}
abstract class FeatureNameState extends Equatable {
/// {@macro feature_name_state}
const FeatureNameState();
}
/// {@template feature_name_initial}
/// The initial state of FeatureNameState
/// {@endtemplate}
class FeatureNameInitial extends FeatureNameState {
/// {@macro feature_name_initial}
const FeatureNameInitial();
@override
List<Object?> get props => [];
}

View File

@ -0,0 +1,14 @@
import 'dart:async';
import 'package:bloc/bloc.dart';
import 'package:equatable/equatable.dart';
part 'feature_name_state.dart';
class FeatureNameCubit extends Cubit<FeatureNameState> {
FeatureNameCubit() : super(const FeatureNameInitial());
/// A description for yourCustomFunction
FutureOr<void> yourCustomFunction() {
// TODO(wyattstudio): Add Logic
}
}

View File

@ -0,0 +1,20 @@
part of 'feature_name_cubit.dart';
/// {@template {feature_name}}
/// FeatureNameState description
/// {@endtemplate}
abstract class FeatureNameState extends Equatable {
/// {@macro {feature_name}}
const FeatureNameState();
}
/// {@template feature_name_initial}
/// The initial state of FeatureNameState
/// {@endtemplate}
class FeatureNameInitial extends FeatureNameState {
/// {@macro feature_name_initial}
const FeatureNameInitial() : super();
@override
List<Object?> get props => [];
}

View File

@ -0,0 +1 @@
export './state_management/feature_name_state_management.dart';

View File

@ -0,0 +1,25 @@
import 'package:flutter/material.dart';
import 'package:wyatt_bloc_helper/wyatt_bloc_helper.dart';
// ignore: always_use_package_imports
import './feature_name_wrapper_widget.dart';
// ignore: always_use_package_imports
import './widgets/feature_name_widget.dart';
// ignore: always_use_package_imports
import '../cubit/feature_name_cubit.dart';
class FeatureNameCubitStateManagement
extends CubitScreen<FeatureNameCubit, FeatureNameState> {
const FeatureNameCubitStateManagement({super.key});
@override
FeatureNameCubit create(BuildContext context) => FeatureNameCubit();
@override
Widget onWrap(BuildContext context, Widget child) =>
FeatureNameWrapperWidget(child: child);
@override
Widget onBuild(BuildContext context, FeatureNameState state) =>
const FeatureNameWidget();
}

View File

@ -0,0 +1,11 @@
import 'package:flutter/material.dart';
class FeatureNameWrapperWidget extends StatelessWidget {
final Widget child;
const FeatureNameWrapperWidget({super.key, required this.child});
@override
Widget build(BuildContext context) => Container(
child: child,
);
}

View File

@ -0,0 +1,8 @@
import 'package:flutter/material.dart';
class FeatureNameWidget extends StatelessWidget {
const FeatureNameWidget({super.key});
@override
Widget build(BuildContext context) => const SizedBox();
}

View File

@ -0,0 +1,115 @@
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

View File

@ -0,0 +1,99 @@
name: wyatt_feature_brick
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.17.6 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
flutter_bloc: ^8.0.1
equatable: ^2.0.3
wyatt_bloc_helper:
git:
url: https://git.wyatt-studio.fr/Wyatt-FOSS/wyatt-packages
ref: bloc/feature/fix_and_repo
path: packages/wyatt_bloc_helper
dev_dependencies:
flutter_test:
sdk: flutter
wyatt_analysis:
git:
url: https://git.wyatt-studio.fr/Wyatt-FOSS/wyatt-packages
ref: wyatt_analysis-v2.1.0
path: packages/wyatt_analysis
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages

View File

@ -0,0 +1,30 @@
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility in the flutter_test package. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:wyatt_feature_brick/main.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
});
}

View File

@ -18,8 +18,7 @@ mason make feature_brick --feature_name audit --state_management cubit --use_equ
| Variable | Description | Default | Type |
| ------------------ | ------------------------------- | ------- | --------- |
| `feature_name` | The name of the feature | login | `string` |
| `state_management` | The state management of the app | cubit | `enum` |
| `use_equatable` | Use the equatable package | true | `boolean` |
## Outputs 📦
@ -113,4 +112,87 @@ class FeatureCubit extends Cubit<FeatureState> {
{{featureName}}_state.dart is the same file as before
### None
TODO
TODO
## TODO
add this varibales :
| `state_management` | The state management of the app | cubit | `enum` |
| `use_equatable` | Use the equatable package | true | `boolean` |
# State Management Helper Brick
[![Powered by Mason](https://img.shields.io/endpoint?url=https%3A%2F%2Ftinyurl.com%2Fmason-badge)](https://github.com/felangel/mason)
## How to use 🚀
```
mason make state_management_helper_brick --name audit --state_management cubit --use_wrapper true
```
## Variables ✨
| Variable | Description | Default | Type | When |
| ------------------ | ------------------------------- | ------- | --------- |------------------------|
| `name` | The name of the part | login | `string` | N/A |
```
├── feature_state_management
│ ├── feature_state_management.dart
| ├── feature_wraper_widget.dart
| └── widgets
| └── feature_widget.dart
└── ...
```
- {{Name}}_state_management.dart
```dart
class FeatureCubitStateManagement
extends CubitScreen<CounterCubit, CounterState> {
const CounterCubitPage({super.key});
@override
CounterCubit create(BuildContext context) => FeatureCubit();
@override
Widget onWrap(BuildContext context, Widget child) => FeatureWrapperWidget(child: child);
@override
Widget onBuild(BuildContext context, CounterState state) => ChildWidget();
}
```
- {{Name}}_wrapper_widget.dart
```dart
class FeatureWrapperWidget extends WrapperStatelessWidget {
const FeatureWrapperWidget(super.child);
@override
Widget build(BuildContext context, Widget child) => child;
}
```
- {{Name}}_widget.dart classic stateless widget.
Please note that `{Name}}_state_management.dart` and the functions you can override may change depending on the type you have chosen (Consummer, Screen or Provider).
Note 2 : This is intentionally not part of the feature :
- Assets
- AppRessources
- Data (Repositories, Data Provider, Models, ..)
## TODO
add this variables
| `state_management` | The state management of the app | cubit | `enum` | N/A |
| `type` | Screen, Provider or Consumer | screen | `enum` | N/A |
| `use_wrapper` | Use the equatable package | true | `boolean` | Using screen/consumer/ |

View File

@ -27,21 +27,6 @@ variables:
snake_case: feature_brick
title_case: Feature Brick
upper_case: FEATURE BRICK
description:
variable_name: description
type: string
syntax:
camel_case: description
constant_case: DESCRIPTION
dot_case: description
header_case: Description
lower_case: description
pascal_case: Description
param_case: description
sentence_case: Description
snake_case: description
title_case: Description
upper_case: DESCRIPTION
isBloc:
variable_name: bloc
type: bool

View File

@ -66,6 +66,7 @@ Future<void> main(List<String> arguments) async {
// Transform all values in variables
if (brickConfig.variables != null) {
for (final variable in brickConfig.variables!) {
// Replace all string variables
if (variable?.type == VariabelType.string) {
for (final syntax in VariableStringSyntax.values) {
final toReplace = variable?.syntax?[syntax.mapKey] as String?;