feat: rewrite app template

This commit is contained in:
Hugo Pointcheval 2023-01-20 18:06:51 +01:00
parent d43ace5219
commit 25dc777f0c
Signed by: hugo
GPG Key ID: 3AAC487E131E00BC
92 changed files with 2407 additions and 0 deletions

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name: wyatt_app_template
description: New app template for Wyatt Studio projects.
path_to_brickify: wyatt_app_template
version: 0.1.0
vars:
display_name:
name: Wyatt App
type: string
description: The display name
default: Wyatt App
prompt: "What is the display name?"
project_name:
name: wyatt_app_template
type: string
description: The project name
default: wyatt_app
prompt: "What is the project name?"
org_name:
name: io.wyattapp.new
type: string
description: The organization name
default: io.wyattapp.new
prompt: "What is the organization name?"
description:
name: wyatt_description
type: string
description: A short project description
default: An app by Wyatt Studio.
prompt: "What is the project description?"

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
*.env.*
!*.env.example
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Web related
lib/generated_plugin_registrant.dart
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
.mason/
.env
!.env.example

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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled.
version:
revision: 135454af32477f815a7525073027a3ff9eff1bfd
channel: stable
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 135454af32477f815a7525073027a3ff9eff1bfd
base_revision: 135454af32477f815a7525073027a3ff9eff1bfd
- platform: android
create_revision: 135454af32477f815a7525073027a3ff9eff1bfd
base_revision: 135454af32477f815a7525073027a3ff9eff1bfd
- platform: ios
create_revision: 135454af32477f815a7525073027a3ff9eff1bfd
base_revision: 135454af32477f815a7525073027a3ff9eff1bfd
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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# Wyatt App
wyatt_description
## Requirements
- Flutter <https://flutter.dev/>
- Taskfile <https://taskfile.dev/>
- Trapeze <https://trapeze.dev/>

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version: 3
vars:
RED: '\033[0;31m'
GREEN: '\033[0;32m'
COLOROFF: '\033[0m'
PREFIX: "⏳"
includes:
gen: ./automation/generator.yml
pub: ./automation/pub.yml
run: ./automation/run.yml
build: ./automation/build.yml
silent: true
tasks:
help:
desc: Help dialog.
aliases: [h, default]
cmds:
- task --summary --list-all
clean:
desc: Cleans the environment.
aliases: [cl]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Cleaning the project...{{.COLOROFF}}"
- flutter clean
format:
desc: Formats the code.
aliases: [fmt]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Formatting the code...{{.COLOROFF}}"
- flutter format --fix
- dart fix --apply
lint:
desc: Lints the code.
aliases: [l]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Verifying code...{{.COLOROFF}}"
- dart analyze . || (echo "Error in project"; exit 1)
start-emulators:
desc: Start needed emulators.
aliases: [emu]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Start Firebase emulators...{{.COLOROFF}}"
- firebase emulators:start --only auth,functions,firestore,storage --import=./functions/saved-data --export-on-exit=./functions/saved-data

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include: package:wyatt_analysis/analysis_options.flutter.yaml
dart_code_metrics:
anti-patterns:
- long-method
- long-parameter-list
metrics:
cyclomatic-complexity: 20
maximum-nesting-level: 5
number-of-parameters: 4
source-lines-of-code: 50
metrics-exclude:
- test/**
rules:
- newline-before-return
- no-boolean-literal-compare
- no-empty-block
- prefer-trailing-comma
- prefer-conditional-expressions
- no-equal-then-else
- avoid-border-all
- prefer-const-border-radius
- prefer-using-list-view

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
# Remember to never publicly share your keystore.
# See https://flutter.dev/docs/deployment/android#reference-the-keystore-from-the-app
key.properties
**/*.keystore
**/*.jks

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def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion flutter.compileSdkVersion
ndkVersion flutter.ndkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = '1.8'
}
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "io.wyattapp.new.wyatt_app_template"
// You can update the following values to match your application needs.
// For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-build-configuration.
minSdkVersion flutter.minSdkVersion
targetSdkVersion flutter.targetSdkVersion
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.wyattapp.new.wyatt_app_template">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.wyattapp.new.wyatt_app_template">
<application
android:label="wyatt_app_template"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

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package io.wyattapp.new.wyatt_app_template
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="io.wyattapp.new.wyatt_app_template">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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buildscript {
ext.kotlin_version = '1.6.10'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.1.2'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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org.gradle.jvmargs=-Xmx1536M
android.useAndroidX=true
android.enableJetifier=true

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-all.zip

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include ':app'
def localPropertiesFile = new File(rootProject.projectDir, "local.properties")
def properties = new Properties()
assert localPropertiesFile.exists()
localPropertiesFile.withReader("UTF-8") { reader -> properties.load(reader) }
def flutterSdkPath = properties.getProperty("flutter.sdk")
assert flutterSdkPath != null, "flutter.sdk not set in local.properties"
apply from: "$flutterSdkPath/packages/flutter_tools/gradle/app_plugin_loader.gradle"

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="white">#FFFFFF</color>
<color name="black">#000000</color>
</resources>

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{
"@@locale": "fr",
"counterAppBarTitle": "Compteur",
"@counterAppBarTitle": {
"description": "Texte affiché dans l'AppBar de la page Compteur"
},
"youHavePushed": "Vous avez appuyé {count} fois sur le bouton !",
"@youHavePushed": {
"description": "Message affiché sur la page compteur",
"placeholders": {
"count": {
"type": "int"
}
}
},
"goToCounter": "Aller au Compteur",
"@goToCounter": {
"description": "Texte affiché dans le bouton ammenant vers la page Compteur"
}
}

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version: 3
vars:
RED: '\033[0;31m'
GREEN: '\033[0;32m'
COLOROFF: '\033[0m'
PREFIX: "⏳"
silent: true
tasks:
clean:
desc: Cleans the environment.
internal: true
cmds:
- flutter clean
get:
desc: Getting latest dependencies.
internal: true
cmds:
- flutter pub get
android:
desc: Building Android APK
deps: [clean, get]
aliases: [a]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Building Android APK...{{.COLOROFF}}"
- flutter build lib/main_production apk --no-pub --no-shrink
ios:
desc: Building iOS IPA
deps: [clean, get]
aliases: [i]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Building iOS IPA...{{.COLOROFF}}"
- flutter build lib/main_production ipa --no-pub

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version: 3
vars:
RED: '\033[0;31m'
GREEN: '\033[0;32m'
COLOROFF: '\033[0m'
PREFIX: "⏳"
silent: true
tasks:
get:
internal: true
desc: Gets dependencies.
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Getting the dependencies...{{.COLOROFF}}"
- flutter pub get
build:
desc: Running build runner
deps: [get]
aliases: [b]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running build runner...{{.COLOROFF}}"
- flutter pub run build_runner build
intl:
desc: Generating internationalization file
deps: [get]
aliases: [i]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running intl generation...{{.COLOROFF}}"
- flutter gen-l10n
build-delete:
desc: Running build runner with deletion of conflicting outputs
deps: [get]
aliases: [d]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running build runner with deletion of conflicting outputs...{{.COLOROFF}}"
- flutter pub run build_runner build --delete-conflicting-outputs
clean:
desc: Cleaning build runner
aliases: [c]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Cleaning build runner...{{.COLOROFF}}"
- flutter pub run build_runner clean
watch:
desc: Running build runner in watch mode
deps: [get]
aliases: [w]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running build runner in watch mode...{{.COLOROFF}}"
- flutter pub run build_runner watch
trapeze:
desc: Running Trapeze config
aliases: [t]
cmds:
- npm install @trapezedev/configure
- npx trapeze run trapeze.yaml

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version: 3
vars:
RED: '\033[0;31m'
GREEN: '\033[0;32m'
COLOROFF: '\033[0m'
PREFIX: "⏳"
silent: true
tasks:
get:
desc: Getting latest dependencies
aliases: [g]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Getting latest dependencies...{{.COLOROFF}}"
- flutter pub get
upgrade:
desc: Upgrading dependencies
aliases: [u]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Upgrading dependencies...{{.COLOROFF}}"
- flutter pub upgrade
upgrade-major:
desc: Upgrading dependencies
aliases: [um]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Upgrading dependencies --major-versions...{{.COLOROFF}}"
- flutter pub upgrade --major-versions
outdated:
desc: Checking for outdated dependencies
deps: [upgrade]
aliases: [o]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Checking for outdated dependencies...{{.COLOROFF}}"
- flutter pub upgrade

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version: 3
vars:
RED: '\033[0;31m'
GREEN: '\033[0;32m'
COLOROFF: '\033[0m'
PREFIX: "⏳"
silent: true
tasks:
logs:
desc: Show log output for running Flutter apps
aliases: [l]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Showing log output for running Flutter apps...{{.COLOROFF}}"
- flutter logs
mock:
desc: Run app in development environnement with mocks
aliases: [m]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running the app (development:mocks)...{{.COLOROFF}}"
- flutter run --target lib/main_development.dart --dart-define="dev_mode=mock"
emu:
desc: Run app in development with emulated environment
aliases: [m]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running the app (development:emulator)...{{.COLOROFF}}"
- flutter run --target lib/main_development.dart --dart-define="dev_mode=emulator"
dev:
desc: Run app in development environnement
aliases: [m]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running the app (development:real)...{{.COLOROFF}}"
- flutter run --target lib/main_development.dart --dart-define="dev_mode=real"
staging:
desc: Run app in staging environnement
aliases: [s]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running the app (staging)...{{.COLOROFF}}"
- flutter run --target lib/main_staging.dart
prod:
desc: Run app in production environnement
aliases: [p]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running the app (production)...{{.COLOROFF}}"
- flutter run --target lib/main_production.dart
release:
desc: Run app in production environnement and in release mode
aliases: [r]
cmds:
- echo -e "{{.GREEN}}{{.PREFIX}} Running the app (production/release)...{{.COLOROFF}}"
- flutter run --target lib/main_production.dart --release

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**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>11.0</string>
</dict>
</plist>

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#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"

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#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

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# Uncomment this line to define a global platform for your project
# platform :ios, '11.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
end
end

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// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 50;
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location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

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{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Wyatt App Template</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>wyatt_app_template</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>

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#import "GeneratedPluginRegistrant.h"

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arb-dir: assets/l10n
template-arb-file: intl_fr.arb
output-localization-file: app_localizations.dart
output-dir: lib/gen/
nullable-getter: false
use-deferred-loading: true
synthetic-package: false
header: "/// Wyatt App, localized files. Automatically generated with `task gen:intl`."

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import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:flutter_native_splash/flutter_native_splash.dart';
import 'package:wyatt_app_template/core/dependency_injection/get_it.dart';
import 'package:wyatt_app_template/core/flavors/flavor.dart';
import 'package:wyatt_app_template/core/utils/app_bloc_observer.dart';
Future<void> bootstrap(FutureOr<Widget> Function() builder) async {
final widgetsBinding = WidgetsFlutterBinding.ensureInitialized();
FlutterNativeSplash.preserve(widgetsBinding: widgetsBinding);
Bloc.observer = AppBlocObserver();
debugPrint('Flavor: ${Flavor.get()}');
await GetItInitializer.init();
runApp(await builder());
}

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/// Firebase Emulator constants.
///
/// If you don't use Firebase, it can be safely deleted.
abstract class Emulator {
static const String firebaseCloudFunctionEnvKey =
'EMULATOR_FIREBASE_CLOUD_FUNCTION_PORT';
static const String firebaseFirestoreEnvKey =
'EMULATOR_FIREBASE_FIRESTORE_PORT';
static const String firebaseAuthEnvKey = 'EMULATOR_FIREBASE_AUTH_PORT';
static const String firebaseStorageEnvKey = 'EMULATOR_FIREBASE_STORAGE_PORT';
static const String hostEnvKey = 'EMULATOR_HOST';
static const int defaultFirebaseCloudFunctionPort = 5001;
static const int defaultFirebaseFirestorePort = 8080;
static const int defaultFirebaseAuthPort = 9099;
static const int defaultFirebaseStoragePort = 9199;
static const defaultHost = 'localhost';
}

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import 'dart:async';
import 'package:get_it/get_it.dart';
import 'package:wyatt_app_template/core/enums/dev_mode.dart';
import 'package:wyatt_app_template/core/flavors/flavor.dart';
final getIt = GetIt.I;
/// Service and Data Source locator
abstract class GetItInitializer {
static FutureOr<void> _initCommon() async {
// Initialize common sources/services
}
static FutureOr<void> _initMocks() async {
// Initialize mocked sources/services
}
static FutureOr<void> _initReal() async {
// Initialize real sources/services
}
static FutureOr<void> init() async {
await _initCommon();
final flavor = Flavor.get();
if (flavor.devMode == DevMode.mock) {
await _initMocks();
} else {
await _initReal();
}
await getIt.allReady();
}
}

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enum DevMode {
mock,
emulator,
real;
@override
String toString() => name;
/// Tries to parse String and returns mode. Fallback is returned if there
/// is an error during parsing.
static DevMode fromString(String? mode, {DevMode fallback = DevMode.mock}) {
for (final m in values) {
if (m.name == mode) {
return m;
}
}
return fallback;
}
}

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import 'package:flutter/widgets.dart';
import 'package:wyatt_app_template/gen/app_localizations.dart';
extension BuildContextExtension on BuildContext {
AppLocalizations get l10n => AppLocalizations.of(this);
}

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import 'package:wyatt_app_template/core/enums/dev_mode.dart';
abstract class Flavor {
Flavor._({
this.banner,
this.devMode,
}) {
_instance = this;
}
static Flavor? _instance;
final String? banner;
final DevMode? devMode;
/// Returns [Flavor] instance.
static Flavor get() {
if (_instance == null) {
throw Exception('Flavor not initialized!');
}
return _instance!;
}
@override
String toString() => runtimeType.toString().replaceAll('Flavor', '');
}
class DevelopmentFlavor extends Flavor {
factory DevelopmentFlavor() {
const modeString = String.fromEnvironment('dev_mode', defaultValue: 'mock');
final mode = DevMode.fromString(modeString);
return DevelopmentFlavor._(devMode: mode);
}
DevelopmentFlavor._({
required DevMode devMode,
}) : super._(
banner: 'Mock',
devMode: devMode,
);
}
class StagingFlavor extends Flavor {
StagingFlavor()
: super._(
banner: 'Staging',
);
}
class ProductionFlavor extends Flavor {
ProductionFlavor() : super._();
}

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import 'package:flutter/cupertino.dart';
import 'package:go_router/go_router.dart';
abstract class AppRouter {
/// Default transition for all pages
static Page<void> defaultTransition(
BuildContext context,
GoRouterState state,
Widget child,
) =>
CupertinoPage<void>(
key: state.pageKey,
child: child,
);
/// Disable transition animation
static Page<void> noTransition(
BuildContext context,
GoRouterState state,
Widget child,
) =>
CustomTransitionPage<void>(
key: state.pageKey,
transitionsBuilder: (_, __, ___, child) => child,
child: child,
);
/// Defines public routes (no authentication needed).
///
/// Example:
/// ```dart
/// static final publicRoutes = [
/// '/',
/// '/sign_in',
/// '/sign_up',
/// ];
/// ```
static final List<String> publicRoutes = [];
/// Defines GoRoute routes.
static final List<GoRoute> routes = [];
}

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import 'package:flutter/foundation.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
const _messageLength = 120;
class AppBlocObserver extends BlocObserver {
AppBlocObserver({
this.printEvent = true,
this.printError = true,
this.printTransition = false,
this.printChange = true,
this.fullPrint = false,
});
final bool printEvent;
final bool printError;
final bool printChange;
final bool printTransition;
final bool fullPrint;
String sanitize(Object? object) {
final message = object.toString();
return fullPrint
? message
: message.substring(
0,
message.length < _messageLength ? message.length : _messageLength,
);
}
@override
void onEvent(Bloc<dynamic, dynamic> bloc, Object? event) {
super.onEvent(bloc, event);
if (printEvent) {
debugPrint('onEvent(${bloc.runtimeType}, ${sanitize(event)})');
}
}
@override
void onError(BlocBase<dynamic> bloc, Object error, StackTrace stackTrace) {
if (printError) {
debugPrint(
'onError(${bloc.runtimeType}, ${sanitize(error)})\n$stackTrace',
);
}
super.onError(bloc, error, stackTrace);
}
@override
void onChange(BlocBase<dynamic> bloc, Change<dynamic> change) {
super.onChange(bloc, change);
if (printChange) {
debugPrint('onChange(${bloc.runtimeType}, ${sanitize(change)})');
}
}
@override
void onTransition(
Bloc<dynamic, dynamic> bloc,
Transition<dynamic, dynamic> transition,
) {
super.onTransition(bloc, transition);
if (printTransition) {
debugPrint('onTransition(${bloc.runtimeType}, ${sanitize(transition)})');
}
}
}

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/// Wyatt App, localized files. Automatically generated with `task gen:intl`.
import 'dart:async';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_fr.dart' deferred as app_localizations_fr;
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'gen/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocalizations of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations)!;
}
static const LocalizationsDelegate<AppLocalizations> delegate = _AppLocalizationsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('fr')
];
/// Texte affiché dans l'AppBar de la page Compteur
///
/// In fr, this message translates to:
/// **'Compteur'**
String get counterAppBarTitle;
/// Message affiché sur la page compteur
///
/// In fr, this message translates to:
/// **'Vous avez appuyé {count} fois sur le bouton !'**
String youHavePushed(int count);
/// Texte affiché dans le bouton ammenant vers la page Compteur
///
/// In fr, this message translates to:
/// **'Aller au Compteur'**
String get goToCounter;
}
class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
Future<AppLocalizations> load(Locale locale) {
return lookupAppLocalizations(locale);
}
@override
bool isSupported(Locale locale) => <String>['fr'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
}
Future<AppLocalizations> lookupAppLocalizations(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'fr': return app_localizations_fr.loadLibrary().then((dynamic _) => app_localizations_fr.AppLocalizationsFr());
}
throw FlutterError(
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.'
);
}

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/// Wyatt App, localized files. Automatically generated with `task gen:intl`.
import 'app_localizations.dart';
/// The translations for French (`fr`).
class AppLocalizationsFr extends AppLocalizations {
AppLocalizationsFr([String locale = 'fr']) : super(locale);
@override
String get counterAppBarTitle => 'Compteur';
@override
String youHavePushed(int count) {
return 'Vous avez appuyé $count fois sur le bouton !';
}
@override
String get goToCounter => 'Aller au Compteur';
}

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import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

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import 'package:flutter/material.dart';
import 'package:wyatt_app_template/bootstrap.dart';
import 'package:wyatt_app_template/core/flavors/flavor.dart';
void main(List<String> args) {
// Define environment
DevelopmentFlavor();
// Initialize environment and variables
bootstrap(() async => Container());
}

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import 'package:flutter/material.dart';
import 'package:wyatt_app_template/bootstrap.dart';
import 'package:wyatt_app_template/core/flavors/flavor.dart';
void main(List<String> args) {
// Define environment
ProductionFlavor();
// Initialize environment and variables
bootstrap(() async => Container());
}

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import 'package:flutter/material.dart';
import 'package:wyatt_app_template/bootstrap.dart';
import 'package:wyatt_app_template/core/flavors/flavor.dart';
void main(List<String> args) {
// Define environment
StagingFlavor();
// Initialize environment and variables
bootstrap(() async => Container());
}

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Here you can find local package development copies.
Clone the package you want to customize here, then add it in `pubspec_overrides.yaml`.

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name: wyatt_app_template
description: wyatt_description
publish_to: "none"
version: 1.0.0+1
environment:
sdk: ">=2.18.0 <3.0.0"
flutter: ">=3.0.0"
dependencies:
flutter: { sdk: flutter }
flutter_localizations: { sdk: flutter }
intl: ^0.17.0
go_router: ^6.0.1
equatable: ^2.0.5
freezed_annotation: ^2.2.0
json_annotation: ^4.8.0
cupertino_icons: ^1.0.5
get_it: ^7.2.0
flutter_dotenv: ^5.0.2
gap: ^2.0.1
flutter_bloc: ^8.1.1
url_launcher: ^6.1.7
uuid: ^3.0.7
flutter_native_splash: ^2.2.15
wyatt_architecture:
hosted:
url: https://git.wyatt-studio.fr/api/packages/Wyatt-FOSS/pub/
name: wyatt_architecture
version: 0.1.0+1
wyatt_bloc_helper:
hosted:
url: https://git.wyatt-studio.fr/api/packages/Wyatt-FOSS/pub/
name: wyatt_bloc_helper
version: 2.0.0
wyatt_type_utils:
hosted:
url: https://git.wyatt-studio.fr/api/packages/Wyatt-FOSS/pub/
name: wyatt_type_utils
version: 0.0.4
dev_dependencies:
flutter_test: { sdk: flutter }
dependency_validator: ^3.2.2
build_runner: ^2.3.3
flutter_gen_runner: ^5.1.0+1
freezed: ^2.3.2
json_serializable: ^6.6.0
flutter_launcher_icons: ^0.11.0
dart_code_metrics: ^5.4.0
wyatt_analysis:
hosted:
url: https://git.wyatt-studio.fr/api/packages/Wyatt-FOSS/pub/
name: wyatt_analysis
version: 2.3.0
flutter:
uses-material-design: true
generate: true
assets:
- .env
- assets/images/
flutter_gen:
output: lib/gen/
integrations:
flutter_svg: true
flare_flutter: true
rive: true
lottie: true
colors:
inputs:
- assets/colors.xml
flutter_icons:
android: "launcher_icon"
ios: true
image_path: "assets/images/wyatt_logo.jpeg"
adaptive_icon_background: "#FFFFFF"
flutter_native_splash:
image: "assets/images/wyatt_logo.jpeg"
color: "#FFFFFF"
android: true
ios: true
android_gravity: fill
ios_content_mode: scaleAspectFit

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# For local package development/modification.
dependency_overrides:

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// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility in the flutter_test package. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:wyatt_app_template/main.dart';
void main() {
testWidgets('Counter increments smoke test', (tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
});
}

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vars:
BUNDLE_ID:
default: io.wyattapp.new
PACKAGE_NAME:
default: io.wyattapp.new
APP_NAME:
default: Wyatt App
platforms:
android:
appName: $APP_NAME
packageName: $PACKAGE_NAME
manifest:
- file: AndroidManifest.xml
target: manifest/application
inject:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
ios:
targets:
Runner:
bundleId: $BUNDLE_ID
productName: $APP_NAME
displayName: $APP_NAME
entitlements:
replace: true
entries:
- aps-environment: development
plist:
- replace: true
entries:
- UISupportedInterfaceOrientations:
- UIInterfaceOrientationPortrait